Blender Bob
Blender Bob
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To Quads or not to Quads? Well...
Let's explore the controversy about the use of quads vs tris and nGons. Not only for #b3d Blender users.
Mesh checker addon:
pistiwique.gumroad.com/l/mesh_check_BGL_edition
Original mesh:
www.dropbox.com/scl/fi/2o3cnvx0ugjhraby138f1/ToQuad.blend?rlkey=9ptkbolwhxmj0o1py1twsdk9q&st=yatvvrif&dl=0
Переглядів: 7 117

Відео

Tiki Update #6
Переглядів 3,3 тис.День тому
Here's the latest on the Tiki movie development, an animated feature film (mostly) done in Blender.
Bevel inner corners
Переглядів 2,1 тис.21 день тому
Simple method to fix issues with inner corners for bevels Geo nodes preset: www.dropbox.com/scl/fi/o1fgw63421srerg9w1po7/Split6Gon_v1.0_4.1.blend?rlkey=dbv29zl16ftesflobxpkn157t&st=5s1h6547&dl=0
Facial Capture in iClone8 addendum
Переглядів 1,4 тис.Місяць тому
Just want to make it clear for everybody. Reallusion: www.reallusion.com
Tiki facial motion capture using iClone8 and Blender import.
Переглядів 2,6 тис.Місяць тому
This will explain the basic notions of doing facial capture using iClone8 from Reallusion and importing the results into Blender Reallusion: www.reallusion.com More cool clips about Reallusion software at: ua-cam.com/users/Markom3D
BLENDER IS NOT FREE!!!
Переглядів 12 тис.Місяць тому
Do your part! :-) fund.blender.org/?
Voice Cloning. Nothing to do with Blender this time.
Переглядів 2,1 тис.3 місяці тому
play.ht
Tiki mocap and retargeting in Blender
Переглядів 2,8 тис.4 місяці тому
This is how we did the mocap for the tiki animated feature film Movella: www.movella.com StretchSense stretchsense.com Metagloves www.manus-meta.com Autorig Pro blendermarket.com/products/auto-rig-pro Tiki www.tikithemovie.com
TIKI at BCON L.A. 2024
Переглядів 1,6 тис.5 місяців тому
TIKI at BCON L.A. 2024
The Tiki movie pipeline with Seafile, Kitsu, Prism and Blender
Переглядів 6 тис.5 місяців тому
www.seafile.com/en/home/ www.cg-wire.com/kitsu prism-pipeline.com
Copy shape keys from one object to another in Blender
Переглядів 13 тис.6 місяців тому
It's free! Please subscribe! Get it here: www.dropbox.com/scl/fi/4n9ssz22ra7vzkns29wgq/transferShapeKeysAddon.py?rlkey=rnyv6czas4ueihwwjotqu286d&dl=0
Creating Blender addons using ChatGPT
Переглядів 3,8 тис.6 місяців тому
So, you asked for it? Here you go! Link for the renaming addon as requested by someone: www.dropbox.com/scl/fi/y3sj7fxu1yhs8ylzrei0i/FromArKitToCC4.py?rlkey=w5wcc9nfn3chgnq1cjmce30gt&dl=0
Videogrammetry Demo Real by FAKE
Переглядів 11 тис.7 місяців тому
This is our videogrammetry studio.
Overscan addon for Blender
Переглядів 2,4 тис.7 місяців тому
Here's my take on a Blender addon for overscan Thank you Real by FAKE for letting me share this with the community! Link: www.dropbox.com/scl/fi/d1vgdpn04r0ikbjn27gly/BlenderBob_Overscan_Plus.py?rlkey=whojnvvejkcdek5r8rsjtb5b2&dl=0 Link (original version): www.dropbox.com/scl/fi/y9xxp4pdu8crbbp8hymin/BlenderBob_overscan.py?rlkey=931aczirxuw5czm4wqci6r46z&dl=0
Overscan addon for Blender
Переглядів 4,8 тис.7 місяців тому
Here's my take on a Blender addon for overscan Thank you Real by FAKE for letting me share this with the community! Here's my take on a Blender addon for overscan Thank you Real by FAKE for letting me share this with the community! Link for the new version: www.dropbox.com/scl/fi/d1vgdpn04r0ikbjn27gly/BlenderBob_Overscan_Plus.py?rlkey=whojnvvejkcdek5r8rsjtb5b2&dl=0 See ua-cam.com/video/yXSfgBu5...
Quick and easy way to make motion paths in Blender
Переглядів 4,3 тис.7 місяців тому
Quick and easy way to make motion paths in Blender
Adding trackers to already tracked scenes
Переглядів 1,9 тис.7 місяців тому
Adding trackers to already tracked scenes
Setting ACES background images
Переглядів 1,9 тис.7 місяців тому
Setting ACES background images
Better Animation Viewer for Blender
Переглядів 3,6 тис.8 місяців тому
Better Animation Viewer for Blender
Disk brake and wheel mag in Blender. Kind of advanced modeling.
Переглядів 4,3 тис.8 місяців тому
Disk brake and wheel mag in Blender. Kind of advanced modeling.
Skyscraper windows and Matrix Helicopter crash in Blender
Переглядів 5 тис.9 місяців тому
Skyscraper windows and Matrix Helicopter crash in Blender
xSens Mocap System by Movella
Переглядів 3 тис.9 місяців тому
xSens Mocap System by Movella
Best way to upscale images
Переглядів 3 тис.9 місяців тому
Best way to upscale images
Intersecting cylinders in Blender
Переглядів 10 тис.10 місяців тому
Intersecting cylinders in Blender
Chickens...
Переглядів 1,8 тис.10 місяців тому
Chickens...
32 000 thank you Blender users!
Переглядів 1,7 тис.10 місяців тому
32 000 thank you Blender users!
Tiki update #6 Blender Bob in Tahiti!
Переглядів 3,1 тис.10 місяців тому
Tiki update #6 Blender Bob in Tahiti!
Facial capture test iClone8 and Blender
Переглядів 1,7 тис.11 місяців тому
Facial capture test iClone8 and Blender
Tiki Update #5
Переглядів 3,4 тис.11 місяців тому
Tiki Update #5
Oops! Stuff I forgot to mention in the UV live stream...
Переглядів 1,3 тис.Рік тому
Oops! Stuff I forgot to mention in the UV live stream...

КОМЕНТАРІ

  • @jnjairo
    @jnjairo 3 години тому

    Well, at least you motivated me to start my own project, it is just a character for now, nothing too big, I'm going on baby steps, but it is better than doing nothing, thank you for being a good example for the community.

  • @Rusty_piston
    @Rusty_piston День тому

    i still love you blender bob, unreal engine is my kick now, but blender taught me

  • @punmije
    @punmije День тому

    "Good luck Maya losers... I mean, Maya users" got me laughing so hard

  • @fffffooooxxxx
    @fffffooooxxxx 2 дні тому

    I think you meant the RAW Data are saved in EXR, not Standard?

  • @SubsurfaceTalks
    @SubsurfaceTalks 4 дні тому

    Way to go! The open communication si really appreciated. All in all, money is the means to achieve goals, and the goal is to get Tiki done! I feel this is a nice lesson to learn for the Blender community as well (remember the feature film project that the Blender Foundation had in mind - not so easy to get such a thing done). Blender is free but it still needs money and support to be developed.

  • @ongo9152
    @ongo9152 4 дні тому

    excellent! thanks!

  • @hectorthespector
    @hectorthespector 6 днів тому

    Nice video, thanks Bobby!

  • @askNK
    @askNK 6 днів тому

    Congratulations and keep going, we are together! 🎉 We love the shots so far. Great Job!

  • @gregarmstrong4653
    @gregarmstrong4653 7 днів тому

    it is usually pronounced "quods" as in "odd" , even though it is spelt with an "a"

  • @DiegoSilva-bp9if
    @DiegoSilva-bp9if 8 днів тому

    thank you.

  • @francoisgermain7574
    @francoisgermain7574 8 днів тому

    Bravo Blender Bob. La réalité étant ce qu’elle est, il est préférable de terminer le film plutôt que de suivre un idéal impossible à réaliser et de tout faire planter. Tes capsules sont toujours intéressantes. Continue comme ça. Bonne chance pour la suite!

  • @nickyovidiubaiculescu5608
    @nickyovidiubaiculescu5608 8 днів тому

    not working in 3.5

    • @BlenderBob
      @BlenderBob 8 днів тому

      Works in 3.6 so it should work in 3.5. Did you check in the tool tab of the viewport?

    • @nickyovidiubaiculescu5608
      @nickyovidiubaiculescu5608 8 днів тому

      @@BlenderBob Yes, nothing there.

    • @BlenderBob
      @BlenderBob 8 днів тому

      And you loaded it as an addon?

    • @nickyovidiubaiculescu5608
      @nickyovidiubaiculescu5608 8 днів тому

      @@BlenderBob yep, loaded as an addon. It loads (no errors) then I cannot find it. I tried someone's suggestion in the comments to go through ChatGPT and fix the version, but it gives errors upon install this way. I also tried to run it as a .py script (same)

    • @BlenderBob
      @BlenderBob 8 днів тому

      I’m not at home right now. Will check tonight. Can you try on another blender version?

  • @NelsonSpies
    @NelsonSpies 9 днів тому

    Very helpful for industrial design CAD models, thanks!

  • @JasonKey3D
    @JasonKey3D 9 днів тому

    exciting news! 👍

  • @aboazambakour4386
    @aboazambakour4386 9 днів тому

    best video i see it in all channels on youtube thank you soo much

  • @user-ex2xp5px4u
    @user-ex2xp5px4u 9 днів тому

    Hey Bob, great vid. I have a question and I can't really get answer to it. I'm working on an animation series, which will be rendered out with a GPU render engine, Octane. 80% of objects won't be highly detailed, but there will be lot of them. Which type of topology method would be more hardware friendly? As you mentioned, triangles doesn't necessarily mean less faces, but as game engines work with triangles and are calculated by GPU, would it mean that it will be better to use triangle meshes when rendering with GPU? I'm trying to figure out what would give me better economy at GPU memory and render times, Thanks!

    • @BlenderBob
      @BlenderBob 9 днів тому

      Octane is a path tracer so it doesn’t render like a game engine, even if it’s GPU. So it won’t matter much. The important thing about path tracers is that everything fits into RAM memory, including textures (which is usually the problem with Cycles as it doesn’t do mipmapping. Not sure if Octane does.

    • @user-ex2xp5px4u
      @user-ex2xp5px4u 9 днів тому

      @@BlenderBob Valuable information, Thank you!

  • @420bobby69
    @420bobby69 9 днів тому

    Wow thanks for making this! Learned a lot, absolutely a masterclass. The reason why it's important to have evenly-spaced topology finally "clicked" for me. I would've been doing pushups for giving you a model with holding edges before.

  • @xanzuls
    @xanzuls 9 днів тому

    Damn, an hour-long video? The ultimate Blender Bob episode.

  • @dannybcreative
    @dannybcreative 10 днів тому

    Nice work! Happy to see you back to making technique vids. Can't wait to see what's next!

    • @BlenderBob
      @BlenderBob 10 днів тому

      I’m running out of things to talk about

  • @SkrapProductionsLLC
    @SkrapProductionsLLC 10 днів тому

    Does Mesh Check work with Blender 4.1??

    • @BlenderBob
      @BlenderBob 10 днів тому

      Kinda. Having some issues with it

  • @user-lf7cf2iq3v
    @user-lf7cf2iq3v 10 днів тому

    ㄱㅅ (thanks)

  • @davidvideostuff
    @davidvideostuff 11 днів тому

    The Tiki team rocks !!! Can't wait to see the whole movie !!!

  • @AdamEarleArtist
    @AdamEarleArtist 11 днів тому

    I would love to see your test comparing houdini to blenders water and Firer. Are you still going to be comping in Blender? or are you guys going to be using Nuke?

    • @BlenderBob
      @BlenderBob 10 днів тому

      There’s no comparison between Blender and Houdini for water sim. I talked about it in one clip I did about Flexseal. Even Flip Fluid addon is not as good.

    • @BlenderBob
      @BlenderBob 10 днів тому

      We’re going to comp in Nuke.

  • @zsoltoravecz1815
    @zsoltoravecz1815 11 днів тому

    If you select an edge, than an other 2/3/4 etc loops from it. Control, shift +selects the next one 2/3/4 etc loops from that. In your case doesn't matter to click 8 times, bit with more dense topology its usefull.

  • @ComplexTagret
    @ComplexTagret 11 днів тому

    It's very pleasant to hear your comments during working process.

  • @mahkhardy8588
    @mahkhardy8588 11 днів тому

    Really good video, thank you!

  • @puntloosPD
    @puntloosPD 11 днів тому

    yooo bobby

  • @gordonbrinkmann
    @gordonbrinkmann 11 днів тому

    Nice tips. By the way, when I'm doing a planet, I'm also using a cube instead of a UV sphere. Just the standard cube, then I give it a Subdivision Surface modifier with Level 4 or even 6, then add a Cast modifier with Factor 1 to make it fully spherical. For the planetary texture which is usually a 2:1 ratio image, instead of using UVs for it I set the projection of the Image Texture node from Flat to Sphere. Et voilà, perfect planet 😁 For the Texture Coordinate you can either choose Generated or Object, the only difference it makes is which way the "front" of the texture faces, in X or Y direction.

    • @BlenderBob
      @BlenderBob 11 днів тому

      Yep! That would work too. Many steps though. Try the extra objects addon. Comes with Blender. :-)

    • @gordonbrinkmann
      @gordonbrinkmann 11 днів тому

      @@BlenderBob Yes, I know the extra objects and have them enabled... I should have mentioned I do it this way with modifiers to keep it procedural. Of course when I want to apply them I could as well use the round cube with the "Quadsphere" preset. Although for a destructive workflow I think it goes quite fast with a default cube as well: Ctrl+4 to subdivide level 4, then Ctrl+A > Visual Geometry to Mesh, then Tab into Edit Mode and Shift+Alt+S for the To Sphere tool and dragging the mouse until it reaches 1. Just a few quick shortcuts and two mouseclicks. Fast and easy.

  • @Glowbox3D
    @Glowbox3D 11 днів тому

    Thank you for these tips and workflows. I've been doing 3d for 15 years, and I still have a hard time keeping good topo. It's hard to remember all these guidelines.

    • @guilty_10
      @guilty_10 10 днів тому

      maybe i'll be just like you , i'm starting my 3D journey

  • @markee5578
    @markee5578 11 днів тому

    thank you...

  • @hugo54758
    @hugo54758 11 днів тому

    Good decision. The shots look VERY uncanny but in a funny way for a short film, the music sounded somewhat convincing

  • @PCgmesforever
    @PCgmesforever 11 днів тому

    6:16 that's a UV sphere not Ico sphere right ? or am I going crazy ? 😅 great video btw

  • @JanWalzer
    @JanWalzer 11 днів тому

    just wanted a to watch another short BlenderBob video... and then found the best, most comprehensive retopo guide on yourtube ... Next time, please, put a warning sign that this is not a 10mins blooper.

    • @PCgmesforever
      @PCgmesforever 11 днів тому

      Or don't and you'll get more watch time heheheeee

  • @hasanhuseyindincer5334
    @hasanhuseyindincer5334 11 днів тому

    👍👍

  • @arch.blender1178
    @arch.blender1178 12 днів тому

    get it done Blender Bob, good luck

  • @ALUE87dat
    @ALUE87dat 12 днів тому

    For me it's just MAGIC

  • @HakanYilmazAbstractizm
    @HakanYilmazAbstractizm 12 днів тому

    The power of honest communication.

  • @aronseptianto8142
    @aronseptianto8142 12 днів тому

    at 55:54 you said the original triangulated model is gonna be in the description

  • @jinchoung
    @jinchoung 12 днів тому

    tl dr; not gonna subdivide? you don't have to care about topology/quads/ngons if it renders well. don't worry about topology unless you have to worry about topology.

    • @BlenderBob
      @BlenderBob 11 днів тому

      It’s not always about if it renders well or not. It’s also about displacement maps, simulations and 3D texture painting. All three versions render well.

  • @KenHeslip
    @KenHeslip 12 днів тому

    The ultimate mesh guide. Nice work!

  • @CodenameStudios
    @CodenameStudios 12 днів тому

    Where's the link for Mesh Check?

  • @rogper
    @rogper 12 днів тому

    There's no fixed method! All of them are good for a specific case. I done them all in all ways on all tasks possible with 3DCGi. When I was young I pursued the perfect topology and as professional I was forced to use all the crap imaginable... and even that crap has it advantages :) The key is know exactly were and how to use each method.

    • @BlenderBob
      @BlenderBob 12 днів тому

      Which is pretty much what I explained both at the beginning and the end. :-)

    • @rogper
      @rogper 12 днів тому

      @@BlenderBob Yeah, yesterday I was going to sleep, so hadn't the chance to see it from start to finish, but I will! I've added the video to my Sunday list. At Sundays I take 3 hours to study and this one is on the list! Thanks for your work and time!

    • @danielgroenewald3006
      @danielgroenewald3006 10 днів тому

      Im also a professional and the amount of crap meshes going around at work is staggering haha

    • @rogper
      @rogper 9 днів тому

      @@danielgroenewald3006 What one dreams to do as a aspiring 3D artist is not what one ends up doing as soon we get paid for it... specially when everything has to be modified 50 times before approval... ...and when it finally gets approved one already can't stand the darn thing anymore! One just want's to get rid of it! 😆

  • @TomCushwa
    @TomCushwa 12 днів тому

    Great work Blender Bob!

    • @BlenderBob
      @BlenderBob 12 днів тому

      Hey Tom! I didn’t know you watched my clips! Well, I’m not going to teach you anything for sure!

  • @FireAngelOfLondon
    @FireAngelOfLondon 12 днів тому

    I think what matters most is that the project gets finished, the Blender world will benefit from yet another finished movie a lot more than from something that died from lack of available resources. The way you considered the human factor and decided to pay everybody who contributed is outstanding.

  • @philipprapp9356
    @philipprapp9356 12 днів тому

    Crazy development. It sounds promising. How high is the budget for this production? If I understand corretly it's now impossible for "outsiders" to contribute to the project anymore?

    • @BlenderBob
      @BlenderBob 12 днів тому

      Budget is not done yet but it will be more than I ever dreamed on. No help for outside Quebec except for rare exceptions

  • @SneakersDK
    @SneakersDK 12 днів тому

    Its make me think a little bit on my animation short that I am working on. In the first "What is that" shot. How did you made the hair? And how did you rig it? Because my short relie on hair animation. "Lucky Luke" so you can imagen. The new hair system is was far as I know, not yet rig/animatable. Witch make it hard. And also what is the render format for your project? Keep it up. No mater who are making it, I am looking forward to watch it.

    • @BlenderBob
      @BlenderBob 12 днів тому

      Check for Munnor on X. He did the hair for Tiki. We render in Cycles at 2048x1024

    • @SneakersDK
      @SneakersDK 12 днів тому

      @@BlenderBob Thank you for your answer, I will check it out. :)

  • @GaryParris
    @GaryParris 12 днів тому

    Great, thanks for the update. Looking forward to seeing the finished project. good luck Bob :O)

  • @ianmcglasham
    @ianmcglasham 12 днів тому

    I think this is an excellent decision. Such ambition to create a communuty feature. You have been such a great driving force behind this project which I think is reflected in the decision of your backers to continue their support through this change. To retrospecitvely reward all of the contributors who have worked on Tiki so far is outstanding. They will always be recongnised as part of the team which created this project. I will look out for all of their names. Now that Real By Fake have such a solid base to work with, I am sure that their professional structure and experience will make Tiki an historic moment in blender's development. I hope that you keep some involvement as a producer alongside your directorial role as that is arguably a more difficult task at which you have clearly excelled. Congratations succeeding at the monumental task of keeping this project alive. I very much look forward to seeing Tiki and wish you every success with this adapted direction.

  • @ashimdhungana7966
    @ashimdhungana7966 13 днів тому

    I can't see the edges in Sculpt mode, Is it because I am using different version of blender?

    • @BlenderBob
      @BlenderBob 12 днів тому

      Did you turn on the wireframe visibility before entering sculpt mode?

  • @binyaminbass
    @binyaminbass 13 днів тому

    I bet YOU'RE the one who is frustrated. How hard it must be to see this project take such a turn. But still, so much better than dropping it! I hope it comes out looking better than you imagined.

    • @BlenderBob
      @BlenderBob 12 днів тому

      Yes and no. It was too much to handle at this point. And with Real by FAKE team we will end up with a much higher quality project